#pragma once
#include "Fysics/System/ViewCamera.h"

namespace Fysics
{
	class IGlassController
	{
	private:
		static IGlassController* s_Instance;
	public:
		virtual void UpdateGlassMovementInfo(ViewCamera* camera) = 0;
		virtual bool DeviceInit() = 0;

		static IGlassController* GetInstance();
	};
}